在之前的网页浏览器中我们可以通过长按保存图片来实现保存图片等等的操作,现在的话就被去掉了,那么我们就来讲讲有关于“怎么解决在网页长按保存图片问题?”这个问题吧!
下面是详细的步骤:
1. html2canvas截屏
保存的图片节点最好是img标签: 想要截屏的节点最好是img标签的图片,经测试如果是 background-image 会有点模糊,需要特别注意下。
npm i html2canvas --save
import html2canvas from 'html2canvas';
// 想要保存的图片节点
const dom = document.querySelector('img');
// 创建一个新的canvas
const Canvas = document.createElement('canvas');
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRadio; // 设备的devicePixelRadio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + 'px',
hegiht: height + 'px',
}).then((canvas) => {
const context = canvas.getContext('2d');
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
canvas2Image(canvas, canvas.width, canvas.height);
});
2. canvas2Image转化为图片
一般情况下转为jpeg格式就很不错了。
canvas2Image(canvas, canvas.width, canvas.height) {
const retCanvas = document.createElement('canvas');
const retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement('img');
img.src = retCanvas.toDataURL('image/jpeg'); // 可以根据需要更改格式
return img;
}
3. 长按保存图片
先实现一个长按的方法,长按之后把生成的图片append到body,透明浮在屏幕上。
// 封装一个长按方法
longPress(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener('touchstart', () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener('touchend', () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
}
// 添加生成的图片到body
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
4. 完整代码如下:
$.fn.longPress = function(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener('touchstart', () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener('touchend', () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
};
$('img').longPress(() => {
saveImg();
});saveImg() {
// 想要保存的图片节点
const dom = document.querySelector('img');
// 创建一个新的canvas
const Canvas = document.createElement('canvas');
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRatio; // 设备的devicePixelRatio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + 'px',
hegiht: height + 'px',
}).then((canvas) => {
const context = canvas.getContext('2d');
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
}
}
canvas2Image(canvas, width, height) {
const retCanvas = document.createElement('canvas');
const retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement('img');
img.src = retCanvas.toDataURL('image/jpeg'); // 可以根据需要更改格式
return img;
}
刚开始做的时候也是网上一堆文章乱看,不断的试错,最后愉快的实现了长按保存图片的功能,做完才发现也很简单哈,这篇文章完整的介绍了整个流程,拿走不谢!
总结
那么以上所述的就是今天小编给大家介绍的有关于“怎么解决在网页长按保存图片问题?”这方面的相关内容分享!更多的相关内容都可以在W3Cschool中进行学习!